was originally released as a DOS application by a company that went by the name of Elecbyte in 1999. sported a relatively flexible but obnoxious scripting system, which allowed for very complex interactions. Contrary to 2D Fighter Maker 2002, which had a practical GUI but no extension for scripting and advanced interactions, M.U.G.E.N. is one of the most famous fighting game making engines, which has spread like wild fire among hobbyists in the late 90s. ![]() ![]() If you aren’t, let me give you a quick rundown: M.U.G.E.N. ![]() If you are reading this article, chances are you are already familiar with M.U.G.E.N., at least by name. Casting aside my usual indie fighting game coverage, it’s time to tackle a long running mystery: The history of Elecbyte, the company which created and published M.U.G.E.N.! Who were they? Why have they disappeared? What is the story behind Kung-Fu Man? Buckle up, because we are going down a trip made of indirection, anonymity, twenty-years old servers and rogue lawsuits! History behind the warrior
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